All Posts by Cygnus
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| Topic | Author | Posts | Forum | Posted |
|---|---|---|---|---|
| ChannelPlaying() | Tachyon | 9 | BlitzMax Programming | Many moons ago |
| Coming soon! | marksibly | 72 | Blitz3D SDK Programming | Many moons ago |
| So it's said that the PSP makes a great emulator.. | RAM Digital Media | 14 | General Discussion | Many moons ago |
| Blitz3d Extern | H&K | 14 | BlitzMax Programming | Many moons ago |
| Blitz3d Extern | H&K | 14 | BlitzMax Programming | Many moons ago |
| Cygnus Sound System comes to blitzmax... | Cygnus | 3 | BlitzMax Programming | Many moons ago |
| Cygnus Sound System comes to blitzmax... | Cygnus | 3 | BlitzMax Programming | Many moons ago |
| DX10 Graphics Cards for Laptops | SoggyP | 5 | General Discussion | Many moons ago |
| Blitz3DSDK (locked) | Knotz | 22 | General Discussion | Many moons ago |
| Catchy NES style music needed | QuickSilva | 24 | Blitz Showcase | Many moons ago |
| BlitzMax ARM support | skidracer | 253 | General Discussion | Many moons ago |
| [Indies] Bandwagons | GfK | 23 | General Discussion | Many moons ago |
| Graphics card for sale | Leadwerks | 8 | General Discussion | Many moons ago |
| Bouldermax competition! | CS_TBL | 54 | BlitzMax Programming | Many moons ago |
| How to pass a method into a function | Grey Alien | 6 | BlitzMax Programming | Many moons ago |
| Catchy NES style music needed | QuickSilva | 24 | Blitz Showcase | Many moons ago |
| Catchy NES style music needed | QuickSilva | 24 | Blitz Showcase | Many moons ago |
| Catchy NES style music needed | QuickSilva | 24 | Blitz Showcase | Many moons ago |
| Catchy NES style music needed | QuickSilva | 24 | Blitz Showcase | Many moons ago |
| Catchy NES style music needed | QuickSilva | 24 | Blitz Showcase | Many moons ago |
| Linux - Conexant audio Q | Cygnus | 3 | Linux Discussion | Many moons ago |
| Linux - Conexant audio Q | Cygnus | 3 | Linux Discussion | Many moons ago |
| BLIde update available (version 0.8.17) | ziggy | 68 | BlitzMax Programming | Many moons ago |
| Function Overloading | Hyper Rush Pong | 13 | BlitzMax Programming | Many moons ago |
| Function Overloading | Hyper Rush Pong | 13 | BlitzMax Programming | Many moons ago |