Has anyone else had any problems with ChannelPlaying() returning a false value? I can't reproduce my problem with sample code, but in the big project I have an Init_Music() routine that triggers my music_channel (via CueSound and ResumeChannel) and I can immediately confirm that it is playing via ChannelPlaying(music_channel), and I can hear it.
But then I do one pass through the main loop and my Update_Sound() routine returns a FALSE to ChannelPlaying(music_channel) even though I can of course hear it playing.
Been trying to track this problem down for 5 hours and just thought maybe someone else had a suggestion.
But then I do one pass through the main loop and my Update_Sound() routine returns a FALSE to ChannelPlaying(music_channel) even though I can of course hear it playing.
Been trying to track this problem down for 5 hours and just thought maybe someone else had a suggestion.
