You know the way OpenGl access is all via Extern
Why cannot this be done with blitz3d?
i.e.
Extern
Function Createcamera () etc
End extern
I know that this probably cannot be done, (or there would be a thread on how to), but why not?
Yours waiting for an obvious answer H&K
Why cannot this be done with blitz3d?
i.e.
Extern
Function Createcamera () etc
End extern
I know that this probably cannot be done, (or there would be a thread on how to), but why not?
Yours waiting for an obvious answer H&K