Blitz3D Programming

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TopicAuthorPostsLast post
Area Change affected by gravityaab7John Blackledge (Many moons ago)
Texturing and childrenPowerPC6033PowerPC603 (Many moons ago)
Mp3 licence???D4NM4N27jfk EO-11110 (Many moons ago)
Hiding Cameras?Craig H. Nisbet15jfk EO-11110 (Many moons ago)
tokamak - using a terrain with TOKSIM_SetMesh?DrakeX4Tom (Many moons ago)
How to combine two entitiesBerndWill3BerndWill (Many moons ago)
Internet extrusionGraythe11Graythe (Many moons ago)
Predicting positions using splinesRoss C4Ross C (Many moons ago)
PositionTexture, (3d programming sucks)Curtastic12BODYPRINT (Many moons ago)
ANy tutes on Normal mappingShifty Geezer1Shifty Geezer (Many moons ago)
Lighting Questionsemar6Cygnus (Many moons ago)
TextureFilters questionJohn Blackledge10Gabriel (Many moons ago)
I search a function for moving objectFilax4Filax (Many moons ago)
Idea for IDEJeremy Paxman - Yeeeeeeeees4Uber Lieutenant (Many moons ago)
Terrain NormalsLeadwerks7Leadwerks (Many moons ago)
Check to see if an entity still exists at a handleCraig H. Nisbet6jhocking (Many moons ago)
NEone understand light decals?Kalisme2Hujiklo (Many moons ago)
don't 10% understand brushesKalisme6Kalisme (Many moons ago)
Soft ObjectsPicklesworth6Picklesworth (Many moons ago)
Fast terrain self-shadowingLeadwerks3Leadwerks (Many moons ago)
Getting an entity to turn and face another entity?Craig H. Nisbet4puki (Many moons ago)
Blitz wrapper for Nebula2Proger31BODYPRINT (Many moons ago)
Best Dynamic Lighting method for levels?AntMan - Banned in the line of duty.27Kalisme (Many moons ago)
More engine infoLeadwerks37Uber Lieutenant (Many moons ago)
winblitz3dErroneouss10Erroneouss (Many moons ago)

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