Anymore know how to do this?
Getting an entity to turn and face another entity?
Blitz3D Forums/Blitz3D Programming/Getting an entity to turn and face another entity? Try this
RotateEntity enemy,0,DeltaYaw#(player,enemy),0
RotateEntity enemy,0,DeltaYaw#(player,enemy),0
I'd prefer to use AligntToVector, but I'm not sure how to get the vector.