Blitz3D Programming

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TopicAuthorPostsLast post
Some surface questionssyncmaster32Beaker (Many moons ago)
Change Graphics During RunTime (source code )Stickman2Jim T (Many moons ago)
@ starfox and Markus Rauch [csg]elias_t1elias_t (Many moons ago)
Syncing sounds like on the Amiga BlitzQuickSilva6wedoe (Many moons ago)
PositionEntity after HideEntity causing flickering?rhuk7rhuk (Many moons ago)
Tools for 3d game ?BerhanK9jhocking (Many moons ago)
Punch a hole in a meshLostCargo4Dirk Krause (Many moons ago)
ExecFile Command?Craig H. Nisbet2soja (Many moons ago)
C++ PointersCraig H. Nisbet4Pepsi (Many moons ago)
Keyboard - Any key pressed?Tyler3Tyler (Many moons ago)
Full Steam Ahead!!!!DeathSniper4yinch (Many moons ago)
Lightmapper + Transparent textures questionCyBeRGoth (John McCubbin)28elias_t (Many moons ago)
Game Level/Stage BreakupCraig H. Nisbet3Mustang (Many moons ago)
a better aligntovector?(tu) sinu13(tu) sinu (Many moons ago)
big/rav file format..BerhanK1BerhanK (Many moons ago)
Loadsound sync?Not Available6Not Available (Many moons ago)
Unwrap3d Again!BerhanK5BerhanK (Many moons ago)
Manipulating BonesNTense7skn3[ac] (Many moons ago)
soften shadowmouss383jhocking (Many moons ago)
Verlet physics applied to a simple car model.dmc117sswift (Many moons ago)
Milkshape HelpTyler8NTense (Many moons ago)
Flip true\ Flip Falsewesh4wesh (Many moons ago)
MEMORY ACCESS ERRORJPD8JPD (Many moons ago)
EntityCollide works but then...GC-Martijn4BlitzSupport (Many moons ago)
How BlitzCC handles ConstKen Lynch7soja (Many moons ago)

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