I understand that if I use ClearTextureFilters then I can get rid of the usual middle distance blurring of textures.
The sort of blurring I'm refering to is when you look at the white lines in a road texture, and they start to blur at about 20 metres so it suddenly looks as if someone has taken a watercolour brush across them (where the whitelines should stay sharp into the distance).
I don't want to use ClearTextureFilters as this effects all textures, and most of them look correct if blurred a little.
So how do I not-blur just the road texture?
I tried Texture Filters "road",1 (not +8 for mipmap) but it was still blurred.
The sort of blurring I'm refering to is when you look at the white lines in a road texture, and they start to blur at about 20 metres so it suddenly looks as if someone has taken a watercolour brush across them (where the whitelines should stay sharp into the distance).
I don't want to use ClearTextureFilters as this effects all textures, and most of them look correct if blurred a little.
So how do I not-blur just the road texture?
I tried Texture Filters "road",1 (not +8 for mipmap) but it was still blurred.

