All Posts by necky
ForumsPage: 1 2 3
| Topic | Author | Posts | Forum | Posted |
|---|---|---|---|---|
| GameTools for 3dsMax | necky | 12 | Content Creation Tools | Many moons ago |
| GameTools for 3dsMax | necky | 12 | Content Creation Tools | Many moons ago |
| GameTools for 3dsMax | necky | 12 | Content Creation Tools | Many moons ago |
| GameTools for 3dsMax | necky | 12 | Content Creation Tools | Many moons ago |
| Which one's better?.....Blitz3D...DarkBASIC Pro....3D GameStudio..?!? | jackzip8 | 64 | Blitz3D Programming | Many moons ago |
| Entity dimensions | necky | 30 | Blitz3D Programming | Many moons ago |
| Ignoring collision | necky | 4 | Blitz3D Programming | Many moons ago |
| Ignoring collision | necky | 4 | Blitz3D Programming | Many moons ago |
| Softskin animating? | ChrML | 7 | Blitz3D Programming | Many moons ago |
| Animation Start frame | necky | 2 | Blitz3D Programming | Many moons ago |
| Objects Apart ... | necky | 2 | Blitz3D Programming | Many moons ago |
| The End-all Be-all Physics Engine | Leadwerks | 184 | Blitz Showcase | Many moons ago |
| The End-all Be-all Physics Engine | Leadwerks | 184 | Blitz Showcase | Many moons ago |
| Verlet physics applied to a simple car model. | dmc | 117 | Blitz3D Programming | Many moons ago |
| How do I jump up a wall onto platfrom | Rob Pearmain | 8 | Blitz3D Programming | Many moons ago |
| local coords ... | necky | 8 | Blitz3D Programming | Many moons ago |
| Parent troubles | necky | 2 | Blitz3D Programming | Many moons ago |
| Lost normals ... | necky | 5 | Blitz3D Programming | Many moons ago |
| Lost normals ... | necky | 5 | Blitz3D Programming | Many moons ago |
| .DLL's ... | necky | 3 | Blitz3D Programming | Many moons ago |
| .B3D export er for 3DSMAX | necky | 9 | Blitz3D Programming | Many moons ago |
| .B3D export er for 3DSMAX | necky | 9 | Blitz3D Programming | Many moons ago |
| plugin 3DS ? | Red | 4 | Blitz3D Programming | Many moons ago |
| vertex weighting settled | Akat | 16 | Blitz3D Programming | Many moons ago |
| vertex weighting settled | Akat | 16 | Blitz3D Programming | Many moons ago |