Hi,
If I have an object consisting of one triangle and I rotate the object, is there a formula for extracting the local (x,y,z) coords for each of the vertices?
If there is a command in Blitz3D for this that, unfortunately, won't be any use (it's for an exporter), I actually need a formula or, ideally, a piece of a code that will work this out.
thanx,
Mike
If I have an object consisting of one triangle and I rotate the object, is there a formula for extracting the local (x,y,z) coords for each of the vertices?
If there is a command in Blitz3D for this that, unfortunately, won't be any use (it's for an exporter), I actually need a formula or, ideally, a piece of a code that will work this out.
thanx,
Mike