Here is what I mean

The problem with Blitz collision is that if you are moving forward and up and hit a wall you "stick" or "slide". What I want to do is when my player jumps, if there is a wall infront of him, move up, and only when the collision in front of him is no longer there carry on moving forward, like on manic Miner but in 3d.
In figure 1, this is how he jumps when no platform is there
In figure 2, this is how blitz collision works, it stops the player
Figure 3 is how i would like it to work

The problem with Blitz collision is that if you are moving forward and up and hit a wall you "stick" or "slide". What I want to do is when my player jumps, if there is a wall infront of him, move up, and only when the collision in front of him is no longer there carry on moving forward, like on manic Miner but in 3d.
In figure 1, this is how he jumps when no platform is there
In figure 2, this is how blitz collision works, it stops the player
Figure 3 is how i would like it to work