i`m nearing the completion of my B3d exporter but I`ve hit a problem with the orientation of hierarchy linked objects.
If, as an example, I have two cubes with identical orientations but if I link one to the other the parent adds the rotation to the child.
Is this correct and, if it is, does anyone have a piece of code in blitz or otherwise that effectively cancels out the parents rotation on the child node.
thanks guys
If, as an example, I have two cubes with identical orientations but if I link one to the other the parent adds the rotation to the child.
Is this correct and, if it is, does anyone have a piece of code in blitz or otherwise that effectively cancels out the parents rotation on the child node.
thanks guys