Hi,
Can someone tell me how you go about creating a C++ libary that works in Blitz3D? I've heard lots of people talk and create .DLL's that plug straight into Blitz3D with lots of nice new commands. I was wondering if anyone could show me a very simple example of this in action, and explain how they did it.
Thanks,
Mike
Can someone tell me how you go about creating a C++ libary that works in Blitz3D? I've heard lots of people talk and create .DLL's that plug straight into Blitz3D with lots of nice new commands. I was wondering if anyone could show me a very simple example of this in action, and explain how they did it.
Thanks,
Mike