All Posts by PaulJG
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| Topic | Author | Posts | Forum | Posted |
|---|---|---|---|---|
| Loading a texture with a texture | PaulJG | 4 | Blitz3D Programming | Many moons ago |
| tricks of the professionals | Jager | 83 | Blitz3D Programming | Many moons ago |
| VertexColor not working as it should | PaulJG | 6 | Blitz3D Programming | Many moons ago |
| VertexColor not working as it should | PaulJG | 6 | Blitz3D Programming | Many moons ago |
| VertexColor not working as it should | PaulJG | 6 | Blitz3D Programming | Many moons ago |
| Multitexturing Terrains | PaulJG | 5 | Blitz3D Programming | Many moons ago |
| Can Blitz3d play at being 2D | PaulJG | 10 | Blitz3D Programming | Many moons ago |
| Multitexturing Terrains | PaulJG | 5 | Blitz3D Programming | Many moons ago |
| Can Blitz3d play at being 2D | PaulJG | 10 | Blitz3D Programming | Many moons ago |
| Can Blitz3d play at being 2D | PaulJG | 10 | Blitz3D Programming | Many moons ago |
| Multitexturing Terrains | PaulJG | 5 | Blitz3D Programming | Many moons ago |
| Portal Engine | LostCargo | 41 | Blitz3D Programming | Many moons ago |
| Game Timing | PaulJG | 4 | Blitz3D Programming | Many moons ago |
| Forcing a texture not to fuzz out | PaulJG | 5 | Blitz3D Programming | Many moons ago |
| Whats going on here ? | PaulJG | 5 | Blitz3D Programming | Many moons ago |
| Whats going on here ? | PaulJG | 5 | Blitz3D Programming | Many moons ago |
| Marble Madness | PaulJG | 12 | Blitz3D Programming | Many moons ago |
| .X converter? | John Blackledge | 6 | Blitz3D Programming | Many moons ago |
| Marble Madness | PaulJG | 12 | Blitz3D Programming | Many moons ago |
| Marble Madness | PaulJG | 12 | Blitz3D Programming | Many moons ago |
| Big polys and problems with the Camera | PaulJG | 13 | Blitz3D Programming | Many moons ago |
| Big polys and problems with the Camera | PaulJG | 13 | Blitz3D Programming | Many moons ago |
| Levels (Maps) - best way to store them | PaulJG | 11 | Blitz3D Programming | Many moons ago |
| Levels (Maps) - best way to store them | PaulJG | 11 | Blitz3D Programming | Many moons ago |
| Entity cursor following | PaulJG | 10 | Blitz3D Programming | Many moons ago |