I know blitz3d is capable of putting 2d effects over the 3d buffer before flipping the display, but..
would/should this work ??....
How about if my 3d display was just rendered to a texture, then used regular 2d commands to run my program. (ie.. displaying the texture as an image)
Would I still have full 2d command control ? and could I use external API functions ?? (such as windows and menus)
Sorta BlitzPlus is reverse.. the power of window commands, but using B3D. (I'm thinking about writing an APP)
Just curious.. ;)
would/should this work ??....
How about if my 3d display was just rendered to a texture, then used regular 2d commands to run my program. (ie.. displaying the texture as an image)
Would I still have full 2d command control ? and could I use external API functions ?? (such as windows and menus)
Sorta BlitzPlus is reverse.. the power of window commands, but using B3D. (I'm thinking about writing an APP)
Just curious.. ;)