Hi Guys,
I was wondering how you'd recommend that I use maps on my little game.
At the mo, I'm loading in around 30+ 3DS static and animated mesh objects - which form my level.
I've been putting out each object in my little world by hand, I guess there must be some sort of free 'world placement editor' or something I could use to visually see how things go together more quickly ?.
Also, loading up that amount of objects for each level of the game is a pain - should I think about loading them up in some sort of complete map file ?. I need to use collisions on most of the objects, so I guess I'm limited as to what I can do ??. (do they take on the one mesh fits all profile ?, or are they still treated as single objects ?)
Any help here would be very welcome, I've got a feeling I'm doing it the hard way.
Thanks Paul.
I was wondering how you'd recommend that I use maps on my little game.
At the mo, I'm loading in around 30+ 3DS static and animated mesh objects - which form my level.
I've been putting out each object in my little world by hand, I guess there must be some sort of free 'world placement editor' or something I could use to visually see how things go together more quickly ?.
Also, loading up that amount of objects for each level of the game is a pain - should I think about loading them up in some sort of complete map file ?. I need to use collisions on most of the objects, so I guess I'm limited as to what I can do ??. (do they take on the one mesh fits all profile ?, or are they still treated as single objects ?)
Any help here would be very welcome, I've got a feeling I'm doing it the hard way.
Thanks Paul.