Could do with some advice please guys.
I've written this little board game in 3d. As you can guess it doesnt need to run at the fastest framerate as possible, and will probably only be played by guys with nothing better to do on a 'steam-driven PC' anyway !.
Whats the best way to bring the framerate down, but adding some extra muscle for 3d effects. ?.
(what I'm getting at is.. At the mo the program is running as fast as possible with no control - but I'd only like to render the entire scene every 2rd or 3rd update, so I can use the extra processing time to go to town on the visuals - without slowing down older processers.. such as realtime shadows, huge amounts of background scenary etc.)
Also, I'd like to include a reflection in the board itself of the surrounding room. Looking through Rob's comments with Marks Cube Demo - I think it would be possible using his advice to render from the board upwards and storing the image into the texture. (as long as the render could take place within the 2 step render process - and wouldnt slow it down).. should this work ?.
Thanks Guys !.
I've written this little board game in 3d. As you can guess it doesnt need to run at the fastest framerate as possible, and will probably only be played by guys with nothing better to do on a 'steam-driven PC' anyway !.
Whats the best way to bring the framerate down, but adding some extra muscle for 3d effects. ?.
(what I'm getting at is.. At the mo the program is running as fast as possible with no control - but I'd only like to render the entire scene every 2rd or 3rd update, so I can use the extra processing time to go to town on the visuals - without slowing down older processers.. such as realtime shadows, huge amounts of background scenary etc.)
Also, I'd like to include a reflection in the board itself of the surrounding room. Looking through Rob's comments with Marks Cube Demo - I think it would be possible using his advice to render from the board upwards and storing the image into the texture. (as long as the render could take place within the 2 step render process - and wouldnt slow it down).. should this work ?.
Thanks Guys !.