All Posts by Matty
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| Topic | Author | Posts | Forum | Posted |
|---|---|---|---|---|
| Weapon Switch | wizzlefish | 20 | Blitz3D Programming | Many moons ago |
| Single surface VS CopyEntity - the big fight live | Skitchy | 29 | Blitz3D Programming | Many moons ago |
| reading position info from a txt | danjamwoo | 3 | Blitz3D Programming | Many moons ago |
| Open Source FPS | wizzlefish | 42 | Blitz Showcase | Many moons ago |
| Sprite trails | Drekinn | 18 | Blitz3D Beginners Area | Many moons ago |
| The Mafia | wizzlefish | 13 | Graphics Showcase | Many moons ago |
| Timer help plz | CodeOrc | 3 | Blitz3D Beginners Area | Many moons ago |
| Titan 3D test | D_Town_Tony | 9 | Blitz Showcase | Many moons ago |
| UDP Net Code | Neochrome | 8 | Blitz3D Programming | Many moons ago |
| Aiming spaceship turrets | JKP | 12 | Blitz3D Programming | Many moons ago |
| Animated Textures - Power of 2 in size? | Matty | 4 | Blitz3D Programming | Many moons ago |
| Animated Textures - Power of 2 in size? | Matty | 4 | Blitz3D Programming | Many moons ago |
| Masked Textures - Do all video cards support it | Matty | 2 | Blitz3D Programming | Many moons ago |
| Orthographic projection | elseano | 10 | Blitz3D Programming | Many moons ago |
| turning one object towards another one | ryan scott | 6 | Blitz3D Programming | Many moons ago |
| WHBL | Hujiklo | 14 | Blitz Showcase | Many moons ago |
| putting comments in text file | Jeremy Paxman - Yeeeeeeeees | 15 | Blitz3D Beginners Area | Many moons ago |
| Help attaching meshes | ezekiel999 | 5 | Blitz3D Programming | Many moons ago |
| Help attaching meshes | ezekiel999 | 5 | Blitz3D Programming | Many moons ago |
| Wobbles #3 | Jeroen | 28 | Graphics Showcase | Many moons ago |
| Networking gameplay | Ross C | 9 | Blitz3D Programming | Many moons ago |
| Ulysses Foliage System | Nilium | 17 | Blitz Showcase | Many moons ago |
| convert from entity to vector? | Vorderman | 7 | Blitz3D Programming | Many moons ago |
| Multitexturing/Vertex Alpha question: | Matty | 5 | Blitz3D Programming | Many moons ago |
| apply texture without stretching | ryan scott | 2 | Blitz3D Programming | Many moons ago |