First I want to say hello to everyone and I can't express enough how much everyone's input on this board has helped me learn blitz/blitz3d over the past few weeks. I pick up something new each time I read through a new thread on this forum.
Eventually I plan on expanding my mini-demo's to create a 3rd-person action game. Well the character and opposition forces will be able to equip themselves with various types of items (armor, various articles of clothing, weapons, etc).
My question is exactly how do I get the equipment/weapon entity to attach to the character entity, such as holding a knife or gun, wearing a cape, etc. I understand that I would basically parent the equipment/weapon entity to the character entity but how do align it at specific vertex or triangle on the character entity. Do I just have to figure out the ideal location through trial and error by positioning the entity (EntityPosition ItemEntity, x#, y#, z# then parent the ItemEntity to charactermodel)?
If that is the case is there any easier way to find the locations I need to have the item entities located at on the character model to move with the character animations with the use of my modeling program, 3dsMax6?
Any help or tutortials about this matter would be greatly appreciated, thanks.
Eventually I plan on expanding my mini-demo's to create a 3rd-person action game. Well the character and opposition forces will be able to equip themselves with various types of items (armor, various articles of clothing, weapons, etc).
My question is exactly how do I get the equipment/weapon entity to attach to the character entity, such as holding a knife or gun, wearing a cape, etc. I understand that I would basically parent the equipment/weapon entity to the character entity but how do align it at specific vertex or triangle on the character entity. Do I just have to figure out the ideal location through trial and error by positioning the entity (EntityPosition ItemEntity, x#, y#, z# then parent the ItemEntity to charactermodel)?
If that is the case is there any easier way to find the locations I need to have the item entities located at on the character model to move with the character animations with the use of my modeling program, 3dsMax6?
Any help or tutortials about this matter would be greatly appreciated, thanks.