Example:
I have a mesh which I make to use as a terrain. I place two
greyscale textures on it, one on top of the other. Is it then
possible to change the vertex alpha of individual vertices so
that only one of the textures becomes transparent, or will it
do that for both of them?
Basically I want to be able to have regions on the mesh which show one of the textures and other regions where the other texture is visible.
I have a mesh which I make to use as a terrain. I place two
greyscale textures on it, one on top of the other. Is it then
possible to change the vertex alpha of individual vertices so
that only one of the textures becomes transparent, or will it
do that for both of them?
Basically I want to be able to have regions on the mesh which show one of the textures and other regions where the other texture is visible.