Animated Textures - Power of 2 in size?

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Good Afternoon (well it's afternoon here anyway),

Given textures should usually be powers of 2 in both width and height dimensions what is the case with animated textures. Is it the individual frames that should be a power of 2 or the original texture that the frames are taken from, or should it be both?

For example if I have an animated texture with 3 frames each of 64 x 64 pixels, should the complete texture be
128x128 containing 4 frames - one of them blank.

Or is it okay to have a texture which is 192x64 in size containing 3 64x64 frames?

On my PC I've never had problems with odd sized textures but I'd rather not risk it with other people's machines.

I'm pretty sure blitz breaks the texture down into single frames anyway, so as long as each frame is a proper power of 2 size, it should be fine :o)

Matty,

I think you'll be okay making one large bit map with your textures on it.

So if for simple example you have 4 textures which are 32x32 textures a 128*32 or for 8 textures 256*32 would be okay. Just remember to put the correct info into the load command - use F1 help to decide that.

IPete2.

Thanks,