| MaxGUI Updates Discussion Thread (sticky) | SebHoll | 58 | BlitzMax GUI Programming | Many moons ago |
| Does BlitzMax support EXT_framebuffer_object?(FBO) | SofaKng | 21 | BlitzMax OpenGL Programming | Many moons ago |
| Texture Incbin solved | Peter Scheutz | 3 | MiniB3D | Many moons ago |
| BaH.CEGUI - WIP | Brucey | 53 | Brucey's Modules | Many moons ago |
| batched point sprites benchmark | dmaz | 20 | BlitzMax Programming | Many moons ago |
| EntityAlpha problem | siread | 7 | MiniB3D | Many moons ago |
| How to draw a crosshair? | cb43569 | 5 | BlitzMax Programming | Many moons ago |
| In the Extended 0.41, how do I apply a shader? | cb43569 | 3 | MiniB3D | Many moons ago |
| Shadows bug in the old extended version. | cb43569 | 5 | MiniB3D | Many moons ago |
| compiling problems wxcodegen | klepto2 | 3 | Brucey's Modules | Many moons ago |
| Leadwerks Engine Evaluation Kit now available | Leadwerks | 68 | BlitzMax Programming | Many moons ago |
| New BLIde Update 0.9.58-c | ziggy | 38 | BlitzMax Programming | Many moons ago |
| Drawing to an imagebuffer | Hotcakes | 13 | BlitzMax Programming | Many moons ago |
| Drawing to an imagebuffer | Hotcakes | 13 | BlitzMax Programming | Many moons ago |
| Build Error: failed to compile std.cpp | cb43569 | 4 | MiniB3D | Many moons ago |
| Shadows and bump maps in minib3d (not extended)? | Sanctus | 9 | MiniB3D | Many moons ago |
| Shadows and bump maps in minib3d (not extended)? | Sanctus | 9 | MiniB3D | Many moons ago |
| Open AL for 3d sound | Jeremy Paxman - Yeeeeeeeees | 3 | MiniB3D | Many moons ago |
| Hightlight a textarea? | Sanctus | 4 | BlitzMax GUI Programming | Many moons ago |
| Tris [] in TSurface Short to Int? | KronosUK | 3 | MiniB3D | Many moons ago |
| surface count | Jeremy Paxman - Yeeeeeeeees | 2 | MiniB3D | Many moons ago |
| Cheetah3D 3DS export | MrTAToad | 8 | MiniB3D | Many moons ago |
| Wireframe bug in 0.51? | deps | 7 | MiniB3D | Many moons ago |
| Countdown timer | Gavin Beard | 7 | BlitzMax Programming | Many moons ago |
| Countdown timer | Gavin Beard | 7 | BlitzMax Programming | Many moons ago |