Hello,
Playing around a bit with the new BMax 1.30 and minib3d 0.51.
If I turn on wireframe and use EntityFX on a entity, that entity ignores the wireframe setting.
I wanted to turn on full bright, and disable backface culling, and suddenly my model was solid again.
Or might this be a driver issue?
I run the latest Omega drivers (3.8.442, updated it a couple of days ago) in WinXP and my graphics card is a Radeon X550/X700 according to Dxdiag.
Short example to demonstrate the problem:
Playing around a bit with the new BMax 1.30 and minib3d 0.51.
If I turn on wireframe and use EntityFX on a entity, that entity ignores the wireframe setting.
I wanted to turn on full bright, and disable backface culling, and suddenly my model was solid again.
Or might this be a driver issue?
I run the latest Omega drivers (3.8.442, updated it a couple of days ago) in WinXP and my graphics card is a Radeon X550/X700 according to Dxdiag.
Short example to demonstrate the problem:
Import sidesign.minib3d Graphics3D 640,480 cam = CreateCamera() PositionEntity cam, 0,0,-10 c1 = CreateCube() PositionEntity c1, -5,0,0 c2 = CreateCube() EntityFX c2,16 PositionEntity c2, 5,0,0 Wireframe True While Not KeyHit( KEY_ESCAPE ) UpdateWorld() RenderWorld() Flip Wend