surface count

BlitzMax Modules Forums/MiniB3D/surface count

I made a spaceship game in blitz3d and it worked a lot better when i used some complicated single surface code for the laser beams,
does minib3d have the same issues with surface count?

Surface count problems are not limitated to Blitz3D or minib3d.
For such things like particles,grass or other small things with heavy count,
it will be always a good choice to go single surface.
Its just an effect of how 3D APIs and Graphiccards works internally.

It is much faster to send 1 block of 65535 vertices than sending 20000 blocks of 3 vertices through
the Grpahics pipeline.

Too make it short: unfortunalty yes!