| Klepto version not working | eye | 4 | MiniB3D | Many moons ago |
| Where are those B3d Dx9 engines? | eye | 5 | Blitz3D Programming | Many moons ago |
| Megatextures production pipeline | Leadwerks | 21 | General Discussion | Many moons ago |
| fun language v better visuals producing language | eye | 30 | General Discussion | Many moons ago |
| fun language v better visuals producing language | eye | 30 | General Discussion | Many moons ago |
| Bioshock getting straight 10's ... | Jeremy Alessi | 56 | General Discussion | Many moons ago |
| fun language v better visuals producing language | eye | 30 | General Discussion | Many moons ago |
| Bioshock getting straight 10's ... | Jeremy Alessi | 56 | General Discussion | Many moons ago |
| fun language v better visuals producing language | eye | 30 | General Discussion | Many moons ago |
| fun language v better visuals producing language | eye | 30 | General Discussion | Many moons ago |
| XLNT ii Status | eye | 9 | Blitz3D Userlibs | Many moons ago |
| Has any one been able to implement HDRI or shaders | eye | 4 | Blitz3D Programming | Many moons ago |
| Any Shadow Solutions for animated meshes | eye | 22 | Blitz3D Programming | Many moons ago |
| Any Shadow Solutions for animated meshes | eye | 22 | Blitz3D Programming | Many moons ago |
| How to ckeck for a sequence of key presses ? | eye | 12 | Blitz3D Programming | Many moons ago |
| How to ckeck for a sequence of key presses ? | eye | 12 | Blitz3D Programming | Many moons ago |
| How to ckeck for a sequence of key presses ? | eye | 12 | Blitz3D Programming | Many moons ago |
| how to check if an entity is on the edge ? | eye | 3 | Blitz3D Programming | Many moons ago |
| Need Help withTekken/VF like character rotation | eye | 4 | Blitz3D Programming | Many moons ago |
| Need Help withTekken/VF like character rotation | eye | 4 | Blitz3D Programming | Many moons ago |
| How to do bone collisions ? | eye | 8 | Blitz3D Programming | Many moons ago |
| How to do bone collisions ? | eye | 8 | Blitz3D Programming | Many moons ago |