All Posts by Beaker
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| Topic | Author | Posts | Forum | Posted |
|---|---|---|---|---|
| pass an array to function | ZT | 5 | Blitz3D Beginners Area | Many moons ago |
| Got Published YAY! | coffeedotbean | 40 | Blitz Showcase | Many moons ago |
| B3D Pipeline and Vertex Alpha in Max 6? | CyBeRGoth (John McCubbin) | 4 | Content Creation Tools | Many moons ago |
| B3D Pipeline and Vertex Alpha in Max 6? | CyBeRGoth (John McCubbin) | 4 | Content Creation Tools | Many moons ago |
| 20 Free textures | Psionic | 11 | Graphics Showcase | Many moons ago |
| 20 Free textures | Psionic | 11 | Graphics Showcase | Many moons ago |
| 20 Free textures | Psionic | 11 | Graphics Showcase | Many moons ago |
| Now don't be jealous | Sweenie | 16 | Graphics Showcase | Many moons ago |
| Anim Seq's - Any way to set up anim libraries | GrumpyOldMan | 6 | Blitz3D Programming | Many moons ago |
| Tips for rendering foliage | Leadwerks | 9 | Blitz3D Programming | Many moons ago |
| New and improved tree[d] :) | fredborg | 31 | Content Creation Tools | Many moons ago |
| Tokacar | Pinete | 2 | Blitz3D Programming | Many moons ago |
| GUIde | nivek | 2 | Blitz3D Programming | Many moons ago |
| Tokamak Physics Thread 5 (sticky) | skidracer | 162 | Blitz3D Userlibs | Many moons ago |
| Creating low-res textures from high res | Jeremy Paxman - Yeeeeeeeees | 7 | Blitz3D Programming | Many moons ago |
| File Requester and multiple file types | Skitchy | 4 | BlitzPlus Programming | Many moons ago |
| Treeview scroll? | gellyware | 8 | BlitzPlus Programming | Many moons ago |
| Zmodeler (hot new discovery!) | Wayne | 8 | Content Creation Tools | Many moons ago |
| B3D Animation Help Needed | Makepool | 3 | Content Creation Tools | Many moons ago |
| Counting Polygons | Lilprog | 6 | Blitz3D Programming | Many moons ago |
| Light makes my object invisible! | Fry Crayola | 8 | Blitz3D Programming | Many moons ago |
| Precompiled Scripts? | Omnigalactic | 9 | Blitz3D Programming | Many moons ago |
| Precompiled Scripts? | Omnigalactic | 9 | Blitz3D Programming | Many moons ago |
| Occlusion using EntityVisible() | Techlord | 18 | Blitz3D Programming | Many moons ago |
| Occlusion using EntityVisible() | Techlord | 18 | Blitz3D Programming | Many moons ago |