Precompiled Scripts?

Blitz3D Forums/Blitz3D Programming/Precompiled Scripts?

Is there any way to precompile a B3D script or convert it into a DLL?

I have an application that's working fairly well. I'm also using FUI for the gui stuff. If I build my portion of the app (without linking in the FUI stuff), it takes only 1-2 seconds to compile the full source code. But when I include the FUI stuff, it takes 10-15 seconds to compile. So is there any way to precompile the FUI code and be able to call it as usual?

(My main concern here is precompiling. I don't want to get caught up in FUI discussions. I may wish to precompile other non-FUI scripts in the future.)

Blitz doesn't use 'scripts' - the source is compiled. There isn't really any way to precompile to a DLL or lib in Blitz3D. BlitzMax will have this feature tho.

Another option is to get a faster computer. :)


There isn't really any way to precompile to a DLL or lib in Blitz3D. BlitzMax will have this feature tho.


So bmax *can* make .dlls? Best. Insider. Slip up. Ever. ;)

Nice....

And this is exactly how rumours start.

Isn't masterbreaker one of bresearch's contracted workers? if not then I guess it's not so certain...

Slow down guys, I didn't say that it could produce DLLs (altho it may - I just don't know), but as far as I know it will produce precompiled libs for itself.

I am neither tester nor worker.

Ah, I have you confused with another forum goer then...sorry ;)

Mark hasn't said anything at all about support for compiling DLLs, IIRC. As to if this means it's in or it's out, well...

Here we go into the seething mass of *WHATS COMING IN BMAX!!!* miasma again...