Hi
I recently saw this example of vertex alpha:
"Vertex Alpha Demo: Texture Transition"
http://www.blitzcoder.com
It is just about 1/2 down the screen.
Anyway I am just wondering if anyone has done something similar but in 3ds max using vertex paint and the b3d pipeline plugins? I have tried but just cant get it to look like the example that world creator coded, having never used vertex alpha before I am at a bit of a loss :)
UPDATED
-------
Here are some shots from the game Lineage 2 which has the option to turn off and on texture filtering, which shows pretty well what I am trying to achieve and avoid :)
Maybe it doesent need vertex alpha at all?



Thanks
I recently saw this example of vertex alpha:
"Vertex Alpha Demo: Texture Transition"
http://www.blitzcoder.com
It is just about 1/2 down the screen.
Anyway I am just wondering if anyone has done something similar but in 3ds max using vertex paint and the b3d pipeline plugins? I have tried but just cant get it to look like the example that world creator coded, having never used vertex alpha before I am at a bit of a loss :)
UPDATED
-------
Here are some shots from the game Lineage 2 which has the option to turn off and on texture filtering, which shows pretty well what I am trying to achieve and avoid :)
Maybe it doesent need vertex alpha at all?



Thanks