B3D Pipeline and Vertex Alpha in Max 6?

Miscellaneous Forums/Content Creation Tools/B3D Pipeline and Vertex Alpha in Max 6?

Hi

I recently saw this example of vertex alpha:

"Vertex Alpha Demo: Texture Transition"

http://www.blitzcoder.com

It is just about 1/2 down the screen.

Anyway I am just wondering if anyone has done something similar but in 3ds max using vertex paint and the b3d pipeline plugins? I have tried but just cant get it to look like the example that world creator coded, having never used vertex alpha before I am at a bit of a loss :)

UPDATED
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Here are some shots from the game Lineage 2 which has the option to turn off and on texture filtering, which shows pretty well what I am trying to achieve and avoid :)

Maybe it doesent need vertex alpha at all?





Thanks

You will have to use vertex alpha (as ALE does).

Maybe you should consider using ALE or ask about b3dpipeline/max on the b3dpipeline forum:
http://playerfactory.proboards25.com

vertex alpha means double poly count for each texture?
How this is done in ale?

It doesn't mean double. You don't use polys where the texture doesn't appear at all. That's what ALE does. Quite clever.