| Obtaining a vector for direction of an entity | Shifty Geezer | 3 | Blitz3D Programming | Many moons ago |
| Obtaining a vector for direction of an entity | Shifty Geezer | 3 | Blitz3D Programming | Many moons ago |
| Can't blend Alpha and colour textures | Shifty Geezer | 3 | Blitz3D Beginners Area | Many moons ago |
| How do Blitz3D assigns work? | Shifty Geezer | 9 | Blitz3D Programming | Many moons ago |
| How do Blitz3D assigns work? | Shifty Geezer | 9 | Blitz3D Programming | Many moons ago |
| How do Blitz3D assigns work? | Shifty Geezer | 9 | Blitz3D Programming | Many moons ago |
| Optimising advice wanted | Shifty Geezer | 4 | Blitz3D Programming | Many moons ago |
| Tokamak Physics Thread 5 (sticky) | skidracer | 162 | Blitz3D Userlibs | Many moons ago |
| Release the source to the Blitz3D engine | Nilium | 145 | Blitz3D Programming | Many moons ago |
| Optimising advice wanted | Shifty Geezer | 4 | Blitz3D Programming | Many moons ago |
| How do Blitz3D assigns work? | Shifty Geezer | 9 | Blitz3D Programming | Many moons ago |
| Problem returning model pointer | Shifty Geezer | 5 | Blitz3D Programming | Many moons ago |
| Problem returning model pointer | Shifty Geezer | 5 | Blitz3D Programming | Many moons ago |
| Problem returning model pointer | Shifty Geezer | 5 | Blitz3D Programming | Many moons ago |
| Release the source to the Blitz3D engine | Nilium | 145 | Blitz3D Programming | Many moons ago |
| How to determine if entity is hidden or not | Shifty Geezer | 4 | Blitz3D Beginners Area | Many moons ago |
| 3D drawing 'in front' | Shifty Geezer | 4 | Blitz3D Beginners Area | Many moons ago |
| Recommended 2D GUI library | Shifty Geezer | 11 | Blitz3D Programming | Many moons ago |
| Recommended 2D GUI library | Shifty Geezer | 11 | Blitz3D Programming | Many moons ago |
| BasicGL for Blitz | Proger | 148 | Blitz3D Programming | Many moons ago |
| Starting a Team? | Idaho Razor | 16 | Blitz3D Programming | Many moons ago |
| DirectX 9 | Naughty Alien | 23 | Blitz3D Programming | Many moons ago |
| Changing mesh face normals | Shifty Geezer | 4 | Blitz3D Programming | Many moons ago |
| Changing mesh face normals | Shifty Geezer | 4 | Blitz3D Programming | Many moons ago |
| How to create twisting camera | Shifty Geezer | 2 | Blitz3D Programming | Many moons ago |