3D drawing 'in front'

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How can I draw an object (3D mouse pointer) in front of everything else in a scene? My pointer's a 3D object placed in the 3D world but it disappears into the floor. By using EntityOrder() with a negative value I get the right drawing but the model isn't constructed properly as Z-buffering is disabled this way. Is there any other "draw this object last" trick that can be used?

You could hide the pointer, render your scene. Then show it, hide everything else, set camera cls mode off and render again.

Blimey, good thinking Rob!

I don't know if you're being sarcastic James! So I'll take it as a compliment! :)