I'm wanting the camera to follow an entity and twist according to the mouse movements. As the target is rotating, I've created a pivot 'rostrum' and position where the target entity is.
I create a camera from an isometric POV with rostrum as its parent. Then I point rostrum to camera and camera to rostrum so they're both pointing along the same line.
I can rotate around the X axis and Y axis, but can't twist the camera clockwise/anticlockwise. Also, trying to make sense of pitch and yaw is a nightmare!
Anyone got any pointers for sensbile camera control, so I can tilt the camera up and down, turn it left and right, and rotate it clockwise or anticlockwise?
I create a camera from an isometric POV with rostrum as its parent. Then I point rostrum to camera and camera to rostrum so they're both pointing along the same line.
I can rotate around the X axis and Y axis, but can't twist the camera clockwise/anticlockwise. Also, trying to make sense of pitch and yaw is a nightmare!
Anyone got any pointers for sensbile camera control, so I can tilt the camera up and down, turn it left and right, and rotate it clockwise or anticlockwise?