| No access to low-level animation data | Rad Gravity | 4 | Blitz3D Programming | Many moons ago |
| No access to low-level animation data | Rad Gravity | 4 | Blitz3D Programming | Many moons ago |
| Multi-sub object texturing problem | Rad Gravity | 8 | Blitz3D Programming | Many moons ago |
| Multi-sub object texturing problem | Rad Gravity | 8 | Blitz3D Programming | Many moons ago |
| The problem is with b3d pipeline exporter | Rad Gravity | 5 | Blitz3D Programming | Many moons ago |
| Multi-sub object texturing problem | Rad Gravity | 8 | Blitz3D Programming | Many moons ago |
| The problem is with b3d pipeline exporter | Rad Gravity | 5 | Blitz3D Programming | Many moons ago |
| Multi-sub object texturing problem | Rad Gravity | 8 | Blitz3D Programming | Many moons ago |
| Where is handle/pivot located on b3d anim mesh? | Rad Gravity | 5 | Blitz3D Programming | Many moons ago |
| Where is handle/pivot located on b3d anim mesh? | Rad Gravity | 5 | Blitz3D Programming | Many moons ago |
| Where is handle/pivot located on b3d anim mesh? | Rad Gravity | 5 | Blitz3D Programming | Many moons ago |
| centre handle on hierarchy entity | Rad Gravity | 4 | Blitz3D Programming | Many moons ago |
| centre handle on hierarchy entity | Rad Gravity | 4 | Blitz3D Programming | Many moons ago |
| Hierarchy problems with 3ds and blitz | Rad Gravity | 7 | Blitz3D Programming | Many moons ago |
| Hierarchy problems with 3ds and blitz | Rad Gravity | 7 | Blitz3D Programming | Many moons ago |
| Hierarchy problems with 3ds and blitz | Rad Gravity | 7 | Blitz3D Programming | Many moons ago |
| EntityColor does not work on animated .3ds meshes | Rad Gravity | 3 | Blitz3D Programming | Many moons ago |
| Import?,Export?,Tutorials? | RiverRatt | 4 | Blitz3D Programming | Many moons ago |
| EntityColor does not work on animated .3ds meshes | Rad Gravity | 3 | Blitz3D Programming | Many moons ago |
| Excluding mesh(s) from lightsource | Rad Gravity | 7 | Blitz3D Programming | Many moons ago |
| Excluding mesh(s) from lightsource | Rad Gravity | 7 | Blitz3D Programming | Many moons ago |
| Excluding mesh(s) from lightsource | Rad Gravity | 7 | Blitz3D Programming | Many moons ago |