Hey everyone.
I have built a model in 3ds max that has independant moving parts that form a hierarchy. This makes animating easier without going all the way to inverse kinematics.
Anyway, when I import the model into blitz (its .3ds) even without any animation it is missing a couple of the entities and looks kind of messy for some reason.
I actually got better results with grouped objects in the hierarchy even though 3ds max doesn't export grouping information.
However, with none of the objects grouped the mesh looks bad in blitz.
What gives?
Also, EntityName doesn't seem to return anything except 0. This would be useful for multitexturing the object as I could assign the appropriate texture to the name when iterating through the hierarchy.
I have built a model in 3ds max that has independant moving parts that form a hierarchy. This makes animating easier without going all the way to inverse kinematics.
Anyway, when I import the model into blitz (its .3ds) even without any animation it is missing a couple of the entities and looks kind of messy for some reason.
I actually got better results with grouped objects in the hierarchy even though 3ds max doesn't export grouping information.
However, with none of the objects grouped the mesh looks bad in blitz.
What gives?
Also, EntityName doesn't seem to return anything except 0. This would be useful for multitexturing the object as I could assign the appropriate texture to the name when iterating through the hierarchy.