Hey everyone, I just imported a fairly comlex animated mesh from 3ds max 5 into blitz and although EntityColor works with the static model it does nothing on the animated one. This was a really useful function in my project as the lighting was spot on before and now the main character looks way too bright.
Any ideas?
Also, ScaleMesh doesn't work with animated meshes, not that I need it because I use ScaleEntity which does work, but I noticed it anyway.
Another also (sorry about the length of this post), I use EntityTexture with the frame parameter to texture the different parts of my model and it only textures the sub-objects that aren't part of the object hierarchy in 3ds..
Any ideas?
Also, ScaleMesh doesn't work with animated meshes, not that I need it because I use ScaleEntity which does work, but I noticed it anyway.
Another also (sorry about the length of this post), I use EntityTexture with the frame parameter to texture the different parts of my model and it only textures the sub-objects that aren't part of the object hierarchy in 3ds..