The b3d pipeline exporter for 3ds max doesn't take any notice of individual coordinates on a map.
For instance, I have map that uses Planar from Object XYZ mapping coords instead of Explicit Map Channel.
If I switch between them, adjusting settings and so on, the resulting b3d mesh looks exactly the same (i.e. not how I want it to look). In other words, I'm using decals for this particular map instead of a mapping channel.
It also seems to ignore a few of the other coordinates settings like rotation etc.
Help!
For instance, I have map that uses Planar from Object XYZ mapping coords instead of Explicit Map Channel.
If I switch between them, adjusting settings and so on, the resulting b3d mesh looks exactly the same (i.e. not how I want it to look). In other words, I'm using decals for this particular map instead of a mapping channel.
It also seems to ignore a few of the other coordinates settings like rotation etc.
Help!