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TopicAuthorPostsForumPosted
Control of texture maskLeadwerks11Blitz3D ProgrammingMany moons ago
Crazy-sexy-cool terrain and foliageLeadwerks39Graphics ShowcaseMany moons ago
Paid programming jobLeadwerks21Blitz3D ProgrammingMany moons ago
Paid programming jobLeadwerks21Blitz3D ProgrammingMany moons ago
Crazy-sexy-cool terrain and foliageLeadwerks39Graphics ShowcaseMany moons ago
Any tips for masked texture speed?Leadwerks5Blitz3D ProgrammingMany moons ago
gamma - grayscale filterRed18Blitz3D ProgrammingMany moons ago
Supafly Blitz3D Window!!!Leadwerks36Blitz3D ProgrammingMany moons ago
Supafly Blitz3D Window!!!Leadwerks36Blitz3D ProgrammingMany moons ago
Supafly Blitz3D Window!!!Leadwerks36Blitz3D ProgrammingMany moons ago
Paid programming jobLeadwerks21Blitz3D ProgrammingMany moons ago
Paid programming jobLeadwerks21Blitz3D ProgrammingMany moons ago
Paid programming jobLeadwerks21Blitz3D ProgrammingMany moons ago
More info on multi-pass renderingLeadwerks5Blitz3D ProgrammingMany moons ago
BVM QuestionsLeadwerks23Blitz3D ProgrammingMany moons ago
BVM QuestionsLeadwerks23Blitz3D ProgrammingMany moons ago
BVM QuestionsLeadwerks23Blitz3D ProgrammingMany moons ago
Paid programming jobLeadwerks21Blitz3D ProgrammingMany moons ago
Paid programming jobLeadwerks21Blitz3D ProgrammingMany moons ago
Anyone have a func to tangent normal map verts?Leadwerks21Blitz3D ProgrammingMany moons ago
Anyone have a func to tangent normal map verts?Leadwerks21Blitz3D ProgrammingMany moons ago
gamma - grayscale filterRed18Blitz3D ProgrammingMany moons ago
Avoid z-fighting in multiple passes?Leadwerks5Blitz3D ProgrammingMany moons ago
Convert a vector to another vector's space?Leadwerks17Blitz3D ProgrammingMany moons ago
Avoid z-fighting in multiple passes?Leadwerks5Blitz3D ProgrammingMany moons ago