If I have a vector and want to find what it is relative to another vector, what is the operation?
1. You need to get your vector maths straight, what one vector is relative to another is a very vague statement. Dot product, cross product, normal reflection, would all be a lot more helpfull descriptions :P
This is all for tangent normal mapping. It looks pretty cool, but no one seems to have a clue how to get the vert colors right.
2. It's a piece of cake, I've had tangent normal mapping in blitz for half a year now, just because someone kepth asking me to actualy write propper code for it, but if I post the code to do it the best thing I could possibly expect from you is to grab it and run, while the most likely response would be that of you using it in the wrong way (because you wouldn't understand what it did anyways) and then coming back here and telling me my code sucks...
So, I'll think twice before doing something that stupid. ;)
You have, more then once proven to be ignorant of the inner workings of these maths, this does not make you a bad person at all, but the fact that you will act like you do understand them and then stamp over other peoples code (such as that of sswift I believe) simply because you don't "get it", that's what makes you look bad in my eyes.