Any tips for getting rendering speeds of masked textures any faster? The only factor I can determine is amount of masked area on screen. Does texture size matter significantly? Is there anything else I can do to up the frame rate? Any artistic tricks to optimize this?
Any tips for masked texture speed?
Blitz3D Forums/Blitz3D Programming/Any tips for masked texture speed? don't turn off mipmapping. I never found them to be slower than other stuff. Is there a problem with masked textures?
Of course, alpha is slow, but masked?
Of course, alpha is slow, but masked?
I definitely agree on leaving mipmapping on.
Yeah, it is faster.
The textures I was using were pretty grainy, but the new ones look fine with mipmapping.
Interestingly, rendering a full screen of masked textures is not slow at all, but the minute you put some poly behind the surface, it slows way down.
So you could have a forest with a huge amount of masking, if the trees were all big, and there was nothign above them.
The textures I was using were pretty grainy, but the new ones look fine with mipmapping.
Interestingly, rendering a full screen of masked textures is not slow at all, but the minute you put some poly behind the surface, it slows way down.
So you could have a forest with a huge amount of masking, if the trees were all big, and there was nothign above them.
I found that the Latest release of nvidia drivers sped masked textures up by a HORRENDOUS ammount
like
from 5fps up to 60fps with 10 planes of masked textures.....
like
from 5fps up to 60fps with 10 planes of masked textures.....