Any way to avoid z-fighting between identical objects when rendered in multiple passes? I know you can add the second mesh as anothe surface, but would like to avoid doing that. EntityFX 32 appeared to have no effect.
Lifting the shadow off the surface just a hair is probably the best method, unless anyone knows a better way to do this.
This is for projection shadows:
Lifting the shadow off the surface just a hair is probably the best method, unless anyone knows a better way to do this.
This is for projection shadows: