All Posts by ImaginaryHuman
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| Topic | Author | Posts | Forum | Posted |
|---|---|---|---|---|
| Your game style... | Game Boy | 29 | General Discussion | Many moons ago |
| 2d game dev & engines | Orca | 25 | General Discussion | Many moons ago |
| Slow images | Eikon | 32 | BlitzMax Programming | Many moons ago |
| 2d game dev & engines | Orca | 25 | General Discussion | Many moons ago |
| Find out jpg compression level? | Grey Alien | 10 | General Discussion | Many moons ago |
| 2d(ortho) Pixel detection Collision | Skurcey | 2 | BlitzMax OpenGL Programming | Many moons ago |
| OpenGL Screen Capture | PGF | 10 | BlitzMax OpenGL Programming | Many moons ago |
| Can "Return" return more than 1 variable? | Dubious Drewski | 8 | BlitzMax Beginners Area | Many moons ago |
| IFF format | Makepool | 14 | General Discussion | Many moons ago |
| IFF format | Makepool | 14 | General Discussion | Many moons ago |
| quick, small video of a toka smash sequence | Cygnus | 10 | Blitz Showcase | Many moons ago |
| Confusion of memory management with Locals | ImaginaryHuman | 12 | BlitzMax Programming | Many moons ago |
| Confusion of memory management with Locals | ImaginaryHuman | 12 | BlitzMax Programming | Many moons ago |
| Confusion of memory management with Locals | ImaginaryHuman | 12 | BlitzMax Programming | Many moons ago |
| Confusion of memory management with Locals | ImaginaryHuman | 12 | BlitzMax Programming | Many moons ago |
| Confusion of memory management with Locals | ImaginaryHuman | 12 | BlitzMax Programming | Many moons ago |
| New to Programming | Uniquekind | 15 | BlitzMax Beginners Area | Many moons ago |
| OpenGL Screen Capture | PGF | 10 | BlitzMax OpenGL Programming | Many moons ago |
| Confusion of memory management with Locals | ImaginaryHuman | 12 | BlitzMax Programming | Many moons ago |
| Normal Map Bumps | TeraBit | 3 | BlitzMax OpenGL Programming | Many moons ago |
| BMAX vs B3D | JBR | 13 | BlitzMax Programming | Many moons ago |
| Simultaneous load files and do stuff | ImaginaryHuman | 16 | BlitzMax Programming | Many moons ago |
| Bresenham's line algorithm | Tachyon | 8 | BlitzMax Programming | Many moons ago |
| Bresenham's line algorithm | Tachyon | 8 | BlitzMax Programming | Many moons ago |
| Brium XG-72 | Réno | 50 | Blitz Showcase | Many moons ago |