Does anyone know how to examine a jpg to find out what compression level was used when it was originally saved so that if you modify it you can save it with exactly the same level. This is so you don't save it at a lower level and thus make the image worse, or at a higher level and thus waste disk space on an already poor image. Or is it totally impossible, should I just save as bitmap and be done with it?
I ask this because I have a nice jpg background that I want on a title page. I will then fly a logo round over it and finally show the logo fixed on the background. But instead of using the logo as is, I will actually show a new jpg background which has the logo combined with an antialiased edge so it looks nice. But if the jpg is a different level, you will see the whole image change slightly which would be naff.
I suppose I could try to code the antialiasing of the logo(as aab says) but that would take ages as it's in Blitz Plus not Max or 3D (as I sure you can do some kind of 3D card function or perhaps just supply as mask colour range so the edge is alpha blended) Didn't sswift make some kinda bob blending thing once?
Hmm, any help is appeciated.
I ask this because I have a nice jpg background that I want on a title page. I will then fly a logo round over it and finally show the logo fixed on the background. But instead of using the logo as is, I will actually show a new jpg background which has the logo combined with an antialiased edge so it looks nice. But if the jpg is a different level, you will see the whole image change slightly which would be naff.
I suppose I could try to code the antialiasing of the logo(as aab says) but that would take ages as it's in Blitz Plus not Max or 3D (as I sure you can do some kind of 3D card function or perhaps just supply as mask colour range so the edge is alpha blended) Didn't sswift make some kinda bob blending thing once?
Hmm, any help is appeciated.