Hi guys(and gals)
I'm trying to gauge how much interest there is in 2d game dev, and engines and libraries specifically for 2d. I know its out there, because I keep running into random pockets of interest on the web, but out of the people who frequent these forums, how many of you plan on developing a 2d game sometime soon?. I plan on releasing my game framework sometime in the near future, and my curiosity is starting to get the best of me.
I started working on it along time ago mainly for some 2d console style games I have in my head, but then I started thinking other people might be interested in it. Which combined with a slight perfectionist streak, has led to many redesigns, refactoring, and in general, delays--- but I think I've got it just right now :) Its fast, flexible, and really easy to work with. I've stripped a lot out in my recent revisions, so in terms of features its a bit light at the moment, but the core stuff thats there, thats all come together really really good. I plan on slowly but surely adding key components over time.
So with that out of the way, do any of you have experience with other 2d games libs? I'm curious to hear thoughts and opinions on products like torque2d, hge/goblin, spritecraft, dxgame, etc. Oh, and of course, blitzmax( the only version of blitz I haven't purchased yet ) Has anyone here done anything significant with any of them( ie, a complete or almost complete game )? And if so, what are your thoughts? Whats good, whats bad? What are nice to have's, and what are the must haves?
And since it seems to be the big dog in all of this, how many of you are using or have experience specifically with torque2d?
When they first released the demos, I noticed the space shooter demo has some big performance issues on my machine. I just redownloaded it today, and it still hiccups, and very often runs at 0 fps. Not an exaggeration at all, I litteraly just sit back and wait for the motion to come back after many many seconds. Is this a result of how the demo was coded, or is it an issue with torque2d itself? I just read a post on the indiegamer forums where someone was mentioning issues with t2d's performance.
For some reason, I can't seem to find the forums on garagegames.com or else I'd do a bit of sneeking around on there ;)
I'm trying to gauge how much interest there is in 2d game dev, and engines and libraries specifically for 2d. I know its out there, because I keep running into random pockets of interest on the web, but out of the people who frequent these forums, how many of you plan on developing a 2d game sometime soon?. I plan on releasing my game framework sometime in the near future, and my curiosity is starting to get the best of me.
I started working on it along time ago mainly for some 2d console style games I have in my head, but then I started thinking other people might be interested in it. Which combined with a slight perfectionist streak, has led to many redesigns, refactoring, and in general, delays--- but I think I've got it just right now :) Its fast, flexible, and really easy to work with. I've stripped a lot out in my recent revisions, so in terms of features its a bit light at the moment, but the core stuff thats there, thats all come together really really good. I plan on slowly but surely adding key components over time.
So with that out of the way, do any of you have experience with other 2d games libs? I'm curious to hear thoughts and opinions on products like torque2d, hge/goblin, spritecraft, dxgame, etc. Oh, and of course, blitzmax( the only version of blitz I haven't purchased yet ) Has anyone here done anything significant with any of them( ie, a complete or almost complete game )? And if so, what are your thoughts? Whats good, whats bad? What are nice to have's, and what are the must haves?
And since it seems to be the big dog in all of this, how many of you are using or have experience specifically with torque2d?
When they first released the demos, I noticed the space shooter demo has some big performance issues on my machine. I just redownloaded it today, and it still hiccups, and very often runs at 0 fps. Not an exaggeration at all, I litteraly just sit back and wait for the motion to come back after many many seconds. Is this a result of how the demo was coded, or is it an issue with torque2d itself? I just read a post on the indiegamer forums where someone was mentioning issues with t2d's performance.
For some reason, I can't seem to find the forums on garagegames.com or else I'd do a bit of sneeking around on there ;)