| Terrain Problem | AuzingLG | 2 | Blitz3D Beginners Area | Many moons ago |
| projected texture map | Akat | 7 | Blitz3D Programming | Many moons ago |
| Lightmap progs? | Dragon57 | 18 | Content Creation Tools | Many moons ago |
| Collisions and types | Jeremy Paxman - Yeeeeeeeees | 4 | Blitz3D Programming | Many moons ago |
| Camera for Ortho | cbmeeks | 6 | Blitz3D Programming | Many moons ago |
| S.U.A.V.E. released! | Al Mackey | 59 | Blitz Showcase | Many moons ago |
| EntityInView -> AnimMesh | Jeroen | 4 | Blitz3D Programming | Many moons ago |
| Ultra fast shadow mapper | Indiepath | 6 | Blitz3D Programming | Many moons ago |
| Ultra fast shadow mapper | Indiepath | 6 | Blitz3D Programming | Many moons ago |
| Ultra fast shadow mapper | Indiepath | 6 | Blitz3D Programming | Many moons ago |
| Ultra fast shadow mapper | Indiepath | 6 | Blitz3D Programming | Many moons ago |
| Convertion of C++ Vector products to Blitz | Indiepath | 4 | Blitz3D Programming | Many moons ago |
| Convertion of C++ Vector products to Blitz | Indiepath | 4 | Blitz3D Programming | Many moons ago |
| Convertion of C++ Vector products to Blitz | Indiepath | 4 | Blitz3D Programming | Many moons ago |
| How to roll a wheel not ball down a halfpipe? | Rob | 16 | Blitz3D Programming | Many moons ago |
| direction vectors for rolling balls | Rob | 14 | Blitz3D Programming | Many moons ago |
| Rotate entity pitch towards camera, despite yaw | Rob | 5 | Blitz3D Programming | Many moons ago |
| ball rolling physics | Rob | 12 | Blitz3D Programming | Many moons ago |
| How to Calculate CameraZoom for 1:1 pixels | Orca | 11 | Blitz3D Programming | Many moons ago |
| Water simulation | poopla | 4 | Blitz3D Programming | Many moons ago |
| is there a way I could use #000000 instead of 000,000,000 ..... for colors | Apollonius | 16 | Blitz3D Beginners Area | Many moons ago |
| Muliple Entity vs Single Surface | Indiepath | 2 | Blitz3D Programming | Many moons ago |
| Need maths help - rotating a scaling XYZ for shadows | Rottbott | 9 | Blitz3D Programming | Many moons ago |
| Creating a sprite that sits flush on a terrain | adsta | 8 | Blitz3D Beginners Area | Many moons ago |
| About the DOOMIII-style normal-mapping demo: is it something that comes with B3D? | 3DBuzzFan | 12 | Blitz3D Programming | Many moons ago |