I have a scene with 500 x 200 Poly trees in it.I create each tree from a source mesh and use copyentity. I have also created the same scene using sswifts "addmeshtosurface" function and I get no noticible speed ups....
Does this mean that copyentity retains the surface information so that multiple copies still use the same surface???
Does this mean that copyentity retains the surface information so that multiple copies still use the same surface???