Collisions and types

Blitz3D Forums/Blitz3D Programming/Collisions and types

When I do my collision detection I have to do a nested FOR loop which means it is a loop of 10,000 comparisons when I only have 200 entities on the screen at a time.

If I put each characteristic of each entity into seperate arrays I can directly access them without the need for nested loops.

I am about to start rewriting the whole program.

Has anyone else experienced this?

You might find this useful:
http://www.blitzbasic.com/codearcs/codearcs.php?code=216

You can then instantly get the Type object from the collided Entity.

ah yeh thanks for the tip

Yeah great bit of code that.