Hi!
I have an odd problem. I use EntityInView to check if an entity is in my camera or not. If not, hide the entity, if yes, show the entity.
Now I have animMeshes, trees. Weird enough the foilage is hidden/shown when still in the camera view, and the tree branch is always shown. But it's one mesh! How can this be?
I have an odd problem. I use EntityInView to check if an entity is in my camera or not. If not, hide the entity, if yes, show the entity.
Now I have animMeshes, trees. Weird enough the foilage is hidden/shown when still in the camera view, and the tree branch is always shown. But it's one mesh! How can this be?