All Posts by Naughty Alien
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| Topic | Author | Posts | Forum | Posted |
|---|---|---|---|---|
| LIGHTS ON/OFF | Naughty Alien | 4 | Blitz3D Programming | Many moons ago |
| Giles help | Boiled Sweets | 11 | Content Creation Tools | Many moons ago |
| Giles help | Boiled Sweets | 11 | Content Creation Tools | Many moons ago |
| Giles help | Boiled Sweets | 11 | Content Creation Tools | Many moons ago |
| shadows | Alberto | 37 | Blitz3D Beginners Area | Many moons ago |
| shadows | Alberto | 37 | Blitz3D Beginners Area | Many moons ago |
| Simple sprite system demo | sswift | 17 | Blitz Showcase | Many moons ago |
| Simple sprite system demo | sswift | 17 | Blitz Showcase | Many moons ago |
| What factors greatly affect fps(frame per sec)? | Happy Sammy | 32 | Blitz3D Programming | Many moons ago |
| BlitzMax & 3d | DavidG | 42 | General Discussion | Many moons ago |
| BlitzMax & 3d | DavidG | 42 | General Discussion | Many moons ago |
| Loading fonts | Shifty Geezer | 13 | Blitz3D Programming | Many moons ago |
| BlitzMax is CRAP (locked) | maverick | 162 | General Discussion | Many moons ago |
| BlitzMax is CRAP (locked) | maverick | 162 | General Discussion | Many moons ago |
| BlitzMax is CRAP (locked) | maverick | 162 | General Discussion | Many moons ago |
| Flamewar! | jhocking | 49 | Blitz Showcase | Many moons ago |
| BMax XBOX portability... | Naughty Alien | 9 | General Discussion | Many moons ago |
| BMax XBOX portability... | Naughty Alien | 9 | General Discussion | Many moons ago |
| Awesome robot (slightly on topic!) | Tom | 40 | General Discussion | Many moons ago |
| Support for OpenGL 2.0 | Nilium | 37 | General Discussion | Many moons ago |
| TCP? UDP? | Buggy | 29 | Blitz3D Beginners Area | Many moons ago |
| TCP? UDP? | Buggy | 29 | Blitz3D Beginners Area | Many moons ago |
| Blitz3D - UV(W)? | KimoTech | 6 | Blitz3D Programming | Many moons ago |
| Panoramic Skyboxes | Muzzer | 17 | Graphics Showcase | Many moons ago |
| Power Render6.5 | Naughty Alien | 22 | General Discussion | Many moons ago |