All Posts by Afrohorse
ForumsPage: 1 2
| Topic | Author | Posts | Forum | Posted |
|---|---|---|---|---|
| Basic OpenGL for the Newbie, Part 1 | PaulJG | 34 | BlitzMax Tutorials | Many moons ago |
| Grave Robber - Dungeon Crawl Style Game | Matty | 6 | Blitz Showcase | Many moons ago |
| reading colour from lightmap for lighting entity? | Vorderman | 19 | Blitz3D Programming | Many moons ago |
| Normal Mapping on Terrains | xmlspy | 9 | Blitz3D Programming | Many moons ago |
| texture a model | Rook Zimbabwe | 16 | Blitz3D Programming | Many moons ago |
| texture a model | Rook Zimbabwe | 16 | Blitz3D Programming | Many moons ago |
| texture a model | Rook Zimbabwe | 16 | Blitz3D Programming | Many moons ago |
| Animating Chars - Tedious | John Blackledge | 7 | Blitz3D Programming | Many moons ago |
| texture a model | Rook Zimbabwe | 16 | Blitz3D Programming | Many moons ago |
| Demo game. Does it have potential? | WolRon | 20 | Blitz Showcase | Many moons ago |
| them bleeding colours | Abomination | 8 | Blitz3D Programming | Many moons ago |
| Lightwave exporter issues | Avrigus | 18 | Blitz3D Programming | Many moons ago |
| Lightwave exporter issues | Avrigus | 18 | Blitz3D Programming | Many moons ago |
| Would this be overkill? | Odds On | 19 | Blitz3D Programming | Many moons ago |
| Bit wise option code? | Craig H. Nisbet | 6 | Blitz3D Programming | Many moons ago |
| 100 sprites or 100 renderworlds? | Craig H. Nisbet | 4 | Blitz3D Programming | Many moons ago |
| Animated mesh with multiple weights | marksibly | 89 | Blitz3D Programming | Many moons ago |
| Image Packer | Jim Brown | 24 | Blitz Showcase | Many moons ago |
| Image Packer | Jim Brown | 24 | Blitz Showcase | Many moons ago |
| Image Packer | Jim Brown | 24 | Blitz Showcase | Many moons ago |
| Efficient Tile Map | LuckyPhil | 7 | Blitz3D Programming | Many moons ago |
| prince of persia glow | Akat | 13 | Blitz3D Programming | Many moons ago |
| cube map refraction | Akat | 8 | Blitz3D Programming | Many moons ago |
| cube map refraction | Akat | 8 | Blitz3D Programming | Many moons ago |
| cube map refraction | Akat | 8 | Blitz3D Programming | Many moons ago |