I'm re-writting a 2D game into 3D. The game has a tile map (30x30).. so I've created a single tile mesh (simply a flat square 16x16 units). I've placed this tile mesh 30x30 times (900) into the game world, and as expected, it is quite slow.
I created a pvit object and made it the parent for each tile. So when I move the pivot, all the tiles move (quite nice actually)
My question is: Am I going about this the right way? There are world builders out there, but they all seem to be geared to outside, wilderness type terrain. I want objects and certain tile textures in certain places (the orig game is grid based, and I'd like to keep it that way if possible).
Is this making any sense?
Cheers,
Phil.
I created a pvit object and made it the parent for each tile. So when I move the pivot, all the tiles move (quite nice actually)
My question is: Am I going about this the right way? There are world builders out there, but they all seem to be geared to outside, wilderness type terrain. I want objects and certain tile textures in certain places (the orig game is grid based, and I'd like to keep it that way if possible).
Is this making any sense?
Cheers,
Phil.
