ImagePacker is a tool for packing individual images into 1 larger image suitable for single-surface 3D sprite systems.
It can also be used to extract standard 2D images into your program.
The tool saves the images along with a definitions file which details each image name, it's position in the pack, it's width/height dimensions, and animation settings.

Features:
* Auto-pack - Just load your images and ImagePacker re-arranges them for you into the smallest size available.
Uses standard sizes such as 32/64/128/256/512/1024
* Clipboard copy/paste for quickly updating/editing the images.
* Basic image functions like flip/rotate/change color/resize
* Set animation parameters
* Code generation via templates
* Border settings (for 3D sprites)
* Save packs as *.bmp, *.png, *.tga, or *.jpg
Includes templates for generating source code suitable for 3D single-surface sprites and standard 2D images.
The 3D generated code uses SpriteMaster. This a single-surface sprite system loosely based on Sprite Control.
The 2D generated code uses ImageMaster. This lets you load one large image then extract each packed image as required.
You can download SpriteMaster along with examples and a sprite pack.
DOWNLOAD Image Packer
CREDITS:
Paul Snart - FreeImage Library
It can also be used to extract standard 2D images into your program.
The tool saves the images along with a definitions file which details each image name, it's position in the pack, it's width/height dimensions, and animation settings.

Features:
* Auto-pack - Just load your images and ImagePacker re-arranges them for you into the smallest size available.
Uses standard sizes such as 32/64/128/256/512/1024
* Clipboard copy/paste for quickly updating/editing the images.
* Basic image functions like flip/rotate/change color/resize
* Set animation parameters
* Code generation via templates
* Border settings (for 3D sprites)
* Save packs as *.bmp, *.png, *.tga, or *.jpg
Includes templates for generating source code suitable for 3D single-surface sprites and standard 2D images.
The 3D generated code uses SpriteMaster. This a single-surface sprite system loosely based on Sprite Control.
The 2D generated code uses ImageMaster. This lets you load one large image then extract each packed image as required.
You can download SpriteMaster along with examples and a sprite pack.
DOWNLOAD Image Packer
CREDITS:
Paul Snart - FreeImage Library
