All Posts by aCiD2
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| Topic | Author | Posts | Forum | Posted |
|---|---|---|---|---|
| Super stencil shadow test | Leadwerks | 16 | Blitz Showcase | Many moons ago |
| How do you cover the bandwidth cost of coding? | Banshee | 27 | General Discussion | Many moons ago |
| Fantasy RPG town pack launched (locked) | yertari | 108 | General Discussion | Many moons ago |
| quick, small video of a toka smash sequence | Cygnus | 10 | Blitz Showcase | Many moons ago |
| A Little Ol' Doorway | Nilium | 38 | Graphics Showcase | Many moons ago |
| A Little Ol' Doorway | Nilium | 38 | Graphics Showcase | Many moons ago |
| So many people have a prejudiced view of Basic | Sweenie | 339 | General Discussion | Many moons ago |
| Super Alpha Max3D Demo! | marksibly | 150 | Graphics Showcase | Many moons ago |
| Non-Stop Action Hero | agent4125 | 22 | Blitz Showcase | Many moons ago |
| Photosourcing is fun | Nilium | 14 | Graphics Showcase | Many moons ago |
| hammers | maximo | 11 | Graphics Showcase | Many moons ago |
| Photosourcing is fun | Nilium | 14 | Graphics Showcase | Many moons ago |
| Fullscreen quads? | aCiD2 | 4 | Blitz3D Programming | Many moons ago |
| Ocean Simulation | MIK | 13 | Blitz3D Programming | Many moons ago |
| projecting texture on model | Jeroen | 2 | Blitz3D Programming | Many moons ago |
| 100 Procedural Game Competition | Craig H. Nisbet | 75 | Blitz3D Programming | Many moons ago |
| Lotus Particle Editor | aCiD2 | 22 | Blitz Showcase | Many moons ago |
| 2D/3D font system? | Craig H. Nisbet | 25 | Blitz3D Programming | Many moons ago |
| 2D/3D font system? | Craig H. Nisbet | 25 | Blitz3D Programming | Many moons ago |
| OIL painting | PantsOn | 10 | Blitz Showcase | Many moons ago |
| OIL painting | PantsOn | 10 | Blitz Showcase | Many moons ago |
| Normal Mapping on Terrains | xmlspy | 9 | Blitz3D Programming | Many moons ago |
| Bump / Normal / Cube (Mapping) | .rIKmAN. | 22 | Blitz3D Programming | Many moons ago |
| terraed and culling | ryan scott | 12 | Blitz3D Programming | Many moons ago |
| Bump / Normal / Cube (Mapping) | .rIKmAN. | 22 | Blitz3D Programming | Many moons ago |